One major difference between HOTS and WOL is the new campaign's focus on Kerrigan. All this diversity keeps the campaign feeling constantly fresh.
Other highlights include commanding Jim Raynor's battlecruiser, The Hyperion, during a space battle having Kerrigan face off against a series of rivals in boss battles reminiscent of Diablo or World of WarCraft and triumphing over a battle arena-style mission where AI-controlled infested Terrans act as cannon fodder while Kerrigan marches on a Dominion base. Elsewhere, you alternate between controlling Kerrigan's forces and commanding primal Zerg who must destroy the generators that power a psi destroyer device that makes Kerrigan's units explode. After consuming its doomed host, the creature must slink around the ship, hiding from enemy units and collecting biomass until it evolves into a broodmother capable of spawning various Zerg creatures and destroying the vessel's engines and escape pods.Īnother great level involves spreading creep (the living purple goo that oozes from Zerg structures) to wake up dormant scourge nests that can shoot down otherwise invincible Dominion ships. One has you infiltrating a Protoss ship with a parasitic larva. Though they may not be as memorable as some of Wings of Liberty's finest missions (like the train robbery mission or the final stand of the Protoss), that doesn't change the fact that they are wonderful in their own right. Heart of the Swarm's single-player campaign serves as a great point of entry, boasting 20 missions with diverse objectives. Now Playing: Video Review - Starcraft II: Heart of the Swarm By clicking 'enter', you agree to GameSpot's